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G

getBestScore() - Method in interface Data.Data
Get the best score of all saved games; 0 if it is the first games
getBestScore() - Method in class Data.DataAccess
 
getBestScore() - Method in class Logic.Jeux
 
getBestScore() - Method in interface Logic.Logic
get the all time best score for a map
getColor() - Method in interface Data.Entity
The general color of the component.
getDirection() - Method in class Logic.Ghost
 
getDirection() - Method in interface Logic.Ighost
get the direction of the Ghost
getDirection() - Method in interface Logic.Ipacman
get the direction of Pacman
getDirection() - Method in class Logic.Pacman
 
getEntitiesStartingPosition() - Method in interface Data.Data
Get the starting positions of Pacman and the ghosts Pacman can be alone or with up to five of the unique ghosts
getEntitiesStartingPosition() - Method in class Data.DataAccess
 
getEntity(int, int) - Method in class Logic.Jeux
 
getEntity(int, int) - Method in interface Logic.Logic
Get the entity at the given position on the board
getGameSpeed() - Method in interface Data.Data
Get the speed of a game frame in milliseconds
getGameSpeed() - Method in class Data.DataAccess
 
getGhosts() - Method in class Logic.Jeux
 
getGhosts() - Method in interface Logic.Logic
get all the ghosts of the game
getGhostType() - Method in interface Data.EntityGhost
Get the type of the ghost
getGhostType() - Method in class Logic.Ghost
 
getGhostType() - Method in interface Logic.Ighost
get the type of the ghost
getGommesValues() - Method in interface Data.Data
Get the values in points of each gomme type.
getGommesValues() - Method in class Data.DataAccess
 
getGommeType() - Method in interface Data.EntityGomme
Return the type of the gomme
getInitialPlayerLives() - Method in interface Data.Data
Get the number of lives available for the level
getInitialPlayerLives() - Method in class Data.DataAccess
 
getLevelNumber() - Method in interface Data.Data
Get the number of the loaded stage
getLevelNumber() - Method in class Data.DataAccess
 
getNextDirection() - Method in class Logic.Pacman
 
getOppositeDirection() - Method in enum Logic.Direction
 
getPacman() - Method in class Logic.Jeux
 
getPacman() - Method in interface Logic.Logic
get the pacman of the game
getPasDeResolution() - Method in class Logic.Jeux
 
getPasDeResolution() - Method in interface Logic.Logic
Get the resolution in pixel
getPlateau() - Method in interface Data.Data
Get the game board, each tiles has an entity.
getPlateau() - Method in class Data.DataAccess
 
getPlateauSize() - Method in interface Data.Data
Get the size of the board (it is a square)
getPlateauSize() - Method in class Data.DataAccess
 
getPoints() - Method in interface Logic.Ipacman
get the points of pacman
getPoints() - Method in class Logic.Pacman
 
getPositionX() - Method in class Logic.Ghost
 
getPositionX() - Method in interface Logic.Ighost
get the position in X
getPositionX() - Method in interface Logic.Ipacman
get the position in X
getPositionX() - Method in class Logic.Pacman
 
getPositionY() - Method in class Logic.Ghost
 
getPositionY() - Method in interface Logic.Ighost
get the position in Y
getPositionY() - Method in interface Logic.Ipacman
get the position in Y
getPositionY() - Method in class Logic.Pacman
 
getPV() - Method in interface Logic.Ipacman
get the PV of pacman
getPV() - Method in class Logic.Pacman
 
getSize() - Method in class Logic.Jeux
 
getSize() - Method in interface Logic.Logic
Get the size of the board (it is a square)
getSuperPouvoirTime() - Method in interface Data.Data
Get the time a superpouvoir is applied to a player for each gomme type
getSuperPouvoirTime() - Method in class Data.DataAccess
 
Ghost - Class in Logic
 
Ghost(int, int, GhostType) - Constructor for class Logic.Ghost
 
GHOST - Data.EntityType
 
GhostType - Enum in Data
 
GOMME - Data.EntityType
 
GommeType - Enum in Data
 
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