- getBestScore() - Method in interface Data.Data
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Get the best score of all saved games; 0 if it is the first games
- getBestScore() - Method in class Data.DataAccess
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- getBestScore() - Method in class Logic.Jeux
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- getBestScore() - Method in interface Logic.Logic
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get the all time best score for a map
- getColor() - Method in interface Data.Entity
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The general color of the component.
- getDirection() - Method in class Logic.Ghost
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- getDirection() - Method in interface Logic.Ighost
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get the direction of the Ghost
- getDirection() - Method in interface Logic.Ipacman
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get the direction of Pacman
- getDirection() - Method in class Logic.Pacman
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- getEntitiesStartingPosition() - Method in interface Data.Data
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Get the starting positions of Pacman and the ghosts
Pacman can be alone or with up to five of the unique ghosts
- getEntitiesStartingPosition() - Method in class Data.DataAccess
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- getEntity(int, int) - Method in class Logic.Jeux
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- getEntity(int, int) - Method in interface Logic.Logic
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Get the entity at the given position on the board
- getGameSpeed() - Method in interface Data.Data
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Get the speed of a game frame in milliseconds
- getGameSpeed() - Method in class Data.DataAccess
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- getGhosts() - Method in class Logic.Jeux
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- getGhosts() - Method in interface Logic.Logic
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get all the ghosts of the game
- getGhostType() - Method in interface Data.EntityGhost
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Get the type of the ghost
- getGhostType() - Method in class Logic.Ghost
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- getGhostType() - Method in interface Logic.Ighost
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get the type of the ghost
- getGommesValues() - Method in interface Data.Data
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Get the values in points of each gomme type.
- getGommesValues() - Method in class Data.DataAccess
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- getGommeType() - Method in interface Data.EntityGomme
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Return the type of the gomme
- getInitialPlayerLives() - Method in interface Data.Data
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Get the number of lives available for the level
- getInitialPlayerLives() - Method in class Data.DataAccess
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- getLevelNumber() - Method in interface Data.Data
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Get the number of the loaded stage
- getLevelNumber() - Method in class Data.DataAccess
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- getNextDirection() - Method in class Logic.Pacman
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- getOppositeDirection() - Method in enum Logic.Direction
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- getPacman() - Method in class Logic.Jeux
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- getPacman() - Method in interface Logic.Logic
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get the pacman of the game
- getPasDeResolution() - Method in class Logic.Jeux
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- getPasDeResolution() - Method in interface Logic.Logic
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Get the resolution in pixel
- getPlateau() - Method in interface Data.Data
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Get the game board, each tiles has an entity.
- getPlateau() - Method in class Data.DataAccess
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- getPlateauSize() - Method in interface Data.Data
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Get the size of the board (it is a square)
- getPlateauSize() - Method in class Data.DataAccess
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- getPoints() - Method in interface Logic.Ipacman
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get the points of pacman
- getPoints() - Method in class Logic.Pacman
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- getPositionX() - Method in class Logic.Ghost
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- getPositionX() - Method in interface Logic.Ighost
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get the position in X
- getPositionX() - Method in interface Logic.Ipacman
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get the position in X
- getPositionX() - Method in class Logic.Pacman
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- getPositionY() - Method in class Logic.Ghost
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- getPositionY() - Method in interface Logic.Ighost
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get the position in Y
- getPositionY() - Method in interface Logic.Ipacman
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get the position in Y
- getPositionY() - Method in class Logic.Pacman
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- getPV() - Method in interface Logic.Ipacman
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get the PV of pacman
- getPV() - Method in class Logic.Pacman
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- getSize() - Method in class Logic.Jeux
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- getSize() - Method in interface Logic.Logic
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Get the size of the board (it is a square)
- getSuperPouvoirTime() - Method in interface Data.Data
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Get the time a superpouvoir is applied to a player for each gomme type
- getSuperPouvoirTime() - Method in class Data.DataAccess
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- Ghost - Class in Logic
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- Ghost(int, int, GhostType) - Constructor for class Logic.Ghost
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- GHOST - Data.EntityType
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- GhostType - Enum in Data
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- GOMME - Data.EntityType
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- GommeType - Enum in Data
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